How textures are exported from Pixyz Studio is defined in from Preferences (F9) > Material > Texture export. Go to Preferences (F9) > IO > Export > FBX ![]() The FBX format has an export parameter "Fbx Embedded Textures" to define whether textures should exported as embedded within the FBX file (default), or separately. ![]() When exporting a 3D model that uses textures, depending on the format used to export, textures can be embedded within the file, or saved separately: NOTE Not all textures will be exported as the output format may not support all map types (or none at all), like Normal maps, Opacity maps, NPOT maps. ![]() Texture maps (whether they were imported in Pixyz Studio or generated through a baking process) can also be optimized in order to be lighter, while having a control over their quality.Īlmost all export formats handled by Pixyz support the export of textures, whether they are embedded or as separate files: FBX, glTF, OBJ, USDZ, etc. Indeed, Data Preparation is not only about meshes optimization. In Pixyz Studio, it is possible to define if textures should be exported as PNG or JPEG files, with a parameterization of image Quality for JPEG, and image Compression for PNG.
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